Syntikk
DESIGN

Product Design.

Research, interface and design systems — settled before the first sprint, not patched in after it.

DESIGN

Design is where a product gets cheap or expensive. Every decision deferred to “we will fix it in the UI later” gets paid for twice, and the second invoice is always larger.

Why The Redesign Kept Coming Back

Screens were drawn one at a time, by whoever was free, against no system. Six months in, four teams had five button styles, and nobody could say which one was correct.

What We Do

We start from the work the product actually has to do, then build one system that covers it — components, states, tokens and the rules for extending them — handed over in Figma and in code, not as a picture of a system.

The Outcome

New screens ship in days because the pieces already exist, and they look like they came from the same company.

Blueprint built
for the future

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